MS Expression Blend 4 Step by Step

Chris Leeds, Elena Kasinska

 

Organization of This Book

 

Chapter 1: Welcome to the Silverlight and WPF World

Identify the basics of Silverlight and WPF technologies.

Differentiate between designer and developer roles.

Recognize products in Expression Studio 4.

Understand how Visual Studio can fit into your design process.

Chapter 2: Exploring the Expression Blend 4 IDE

Download and install Expression Blend 4.

Open and run your first Silverlight project.

Use and customize the Expression Blend 4 user interface.

Chapter 3: Designing an Interface

Create a new project.

Place visual elements and common controls in your project.

Use layout panels as containers for arranging objects.

Use image and video elements.

Chapter 4: XAML and C#

Understand what Extensible Application Markup Language (XAML) is.

List basic XAML objects and properties.

Use the XAML editor and IntelliSense in Expression Blend.

Understand the basics of C#.

Explain the relationship of code-behind files to XAML files.

Create objects in C#.

Change properties of existing objects by using C# code.

Respond to events with event handlers.

Chapter 5: Animations and Transformations

Resize user interface (UI) elements.

Scale, rotate, skew, and translate your objects.

Change the center point of an object.

Flip objects.

Simulate three-dimensional space via projection.
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Add storyboards.

Use timelines and keyframes.

Add animations and change object properties over time.

Modify storyboards.

Apply behaviors and run storyboards in response to events.

Chapter 6: Adding Interactivity

Use default Expression Blend behaviors.

Run storyboards based on behaviors.

Use behaviors to change properties of objects.

Use the ToggleButton control.

Modify the properties of behaviors.

Create visual states and switch between them.

Chapter 7: Creating Design Assets

Use Expression Design and its tools and panels.

Create graphic assets in Expression Design.

Export Expression Design assets as XAML to integrate into Expression Blend.

Import objects from Photoshop and Illustrator.

Chapter 8: Resources

Create color resources and use them in Expression Blend applications.

Create and apply gradient and image brushes.

Convert property values to resource values and apply them to properties of the

same type.

Modify existing resources.

Organize resources by using dictionaries.

Chapter 9: Skinning Controls

Create and use styles for controls and visual elements.

Modify existing control templates and create custom templates for controls.

Use states to change the behavior of controls.

Create a theme for basic controls.

Use color, brush, and other types of resources.

Use implicit and key-based styles.
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Optimize resources and styles.

Set template binding for object properties within custom templates.

Chapter 10: Working with Data

Generate sample data.

Use styles and templates on data display controls.

Work with sample data.

Bind object properties to data.

Change data templates.

Use element property binding.

Use Master/Details scenarios to display data.

Chapter 11: Using SketchFlow

Create and run a SketchFlow application.

Navigate between SketchFlow screens.

Create an application flow.

Add controls and use sample data for prototyping.

Make your SketchFlow projects interactive.

Understand the SketchFlow Player settings.

Package your application prototype.

Use the feedback functionality to collect new ideas and comments.

Generate documentation in Word format.

Chapter 12: Designer/Developer Collaboration

Identify key points in a typical design workflow.

Differentiate between designer and developer tasks and roles within the

workflow.

Identify mixed tasks.

Share projects between Expression Blend and Visual Studio.

Understand the benefits of using source control.
 
Excerpt from the book: MS Expression Blend 4 Step by Step - Microsoft Press